Hi!
I’m Shentong (pronounced Shen-tong, just like it looks), a creative technologist and 3D technical artist based in New York.
I’m interested in connecting virtual 3D environments with physical objects and interactions—exploring how this intersection can create playful, engaging experience.
Let’s use technology to create some magic! ✨
Featured Projects
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Featured Projects *
A fun interactive installation where your blow becomes wind: blowing into a physical sensor creates digital bubbles that drift, cluster, and evolve in real time, forming an ever-changing landscape shaped by each participant.
Category | Physical Computing · 3D Interactive Experience
Tools | Arduino, Unreal Engine, Fusion 360
A realistic 3D environment based on Brooklyn Navy Yard, created with 3D scanning and photogrammetry and optimized in Unreal Engine for real-time virtual production.
Category | Virtual Production · Photogrammetry · 3D Environment Art
Tools | Unreal Engine 5, Reality Capture, MAYA, Zbrush, Substance Painter
A mechanical breakfast powered by memory and care.
Category | 3D Printing · CAD · Fabrication
Tools | Fusion 360, MAYA, Zbrush, Subtance Painter
More to Explore
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More to Explore *
About
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About *
Education
New York University, Tisch School of the Arts
MPS in Interactive Telecommunications Program | September 2025 - May 2027
BFA in Photography and Imaging, double major in Economics | September 2020 - May 2024
Experience
NYU IT, Research and Instructional Technology, LaGuardia Studio
3D Scanning/Printing Specialist | February 2022 - August 2024, September 2025 - Present
Madwell
Creative Technologist / 3D Technical Artist | August 2024 - July 2025
Activision Blizzard - High Moon Studios
Photogrammetry Artist | May 2023 - August 2023